The Game Builder allows students to build their own games. Students can add sprites, widgets, and sounds. They can also change game properties such as the world size and setting gravity for the game. Additionally, students are given the option of two types of physics for achieving different styles of games.
This article provides links to other articles related to the game builder.
We offer two ways to create games: block-based coding and text-based coding.
βBlock-based coding uses visual blocks that snap together, making it easy to focus on logic, sequencing, and problem-solving without worrying about spelling or syntax. This approach is ideal for beginners and younger learners who are just starting to learn how code works.
βText-based coding uses typed code and follows the rules of real programming languages (in this case, CoffeeScript). It helps students develop precision, debugging skills, and a deeper understanding of how programs are written and run. This option is well suited for older students or those ready to transition to more advanced coding.
Both options teach core computer science concepts and allow students to build complete, interactive games, the difference is in how the code is written.
Links to text-based articles:
Links to block-based articles:
