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Getting Started Text Guide
Getting Started Text Guide

This text guide will cover the first steps to setting-up your new CodeMonkey subscription.

Maya Meller avatar
Written by Maya Meller
Updated over a week ago

Welcome to CodeMonkey!

As you take the first steps with your new CodeMonkey subscription, we wanted to equip you with the very essentials you need in order to have your students set up to learn to code in real programming languages.

The majority of CodeMonkey’s courses do not require prior coding experience to teach. All courses are designed for school, extra-curricular, and home-use.

Learn all about CodeMonkey's coding courses and our coding pathway right here. You can also watch a recent webinar that reviewed the different courses: Tour of CodeMonkey courses.

Watch our Getting Started Video Guide for Teachers for a 15-minutes overview of all there is to know about the available tools and features for teachers on the CodeMonkey platform.

Partnering With Parents:

Education works best when parents and teachers work together, especially in these times when many schools are transitioning from the physical classroom to learning from home. We encourage you to share this letter with Parents to promote learning with CodeMonkey.

Getting Started:

Step 1- In order to give your students access to CodeMonkey, first create a classroom and connect it to your subscription (If you already have a classroom on CodeMonkey, you can choose to Upgrade it to your new subscription). This action can only be done if you are the subscription owner.

You are also able to add your colleague as a co-teacher!

Step 2- create accounts for your students - use the bulk upload to create multiple accounts, or create each one at a time.

Another option would be to have your students join your classroom by sharing with them the class code or the Class Sign-Up page. This option is recommended when your students are joining from home and/or using a Single Sign-On option (we support Google, Clever, Classlink, and Office 365).

Already have a classroom with students? You can upgrade it to your new subscription!

Step 3- Assign the courses you would like your classroom to have access to.

Coding Adventure Part 1 will be assigned to your classroom by default. In order to allow access to other content, make sure you first assign it to your classroom.

Step 4 (Optional)- Once students are in their classroom, you can use the Classroom Login URL or print our Students Login Cards, to provide them with easier access to their CodeMonkey accounts.

More Tips:

  • At any point, you can follow your students’ progress and access solutions to challenges.

  • You control the pacing: With Progress Limiting, you have the option to limit your classroom from advancing past a specific challenge or exercise in a course.

  • Use Super Hints to offer extra assistance: Super Hints (currently available in Coding Adventure only) provides extra guidance for students and enable them to progress independently in case they get stuck. Hints' content varies and could be a very helpful tip or at times the solution itself. Super Hints are turned off by default (read more about Super Hints and hot to turn them on).

  • Create and Share: Using CodeMonkey’s Challenge Builder, teachers can assess students’ understanding of the coding concepts they have learned, and students can test each other to solve self-created challenges. With Game Builder, students can explore their inner game designer by creating exciting and engaging games. Click on the links to learn more about Challenge Builder and Game Builder.

  • Teacher Resources: Check out the Teacher Resources page from your CodeMonkey homepage for pedagogical resources, including lesson plans for all of our courses!

  • Questions? Visit our Help Center or contact us at

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